Amazon GameLift is a fully managed service for deploying, operating, and scaling session-based multi-player game servers in the cloud.

Amazon GameLift replaces the work required to host your own game servers, including:

  • Buying and setting up hardware.
  • Managing ongoing activity, security, storage, and performance tracking.

Auto-scaling capabilities reduces payment on resources that are needed, while ensuring that games are available for new players to join with minimal waiting.

A queue creates a group of one or more fleets and defines how to choose the best fleet in the group for a new game session. Queues can contain fleets that are located in different regions.

Use the AWS public cloud integration to discover and collect metrics against the AWS service.

External reference

How Amazon GameLift Works

Setup

To set up the AWS integration and discover the AWS service, go to AWS Integration Discovery Profile and select Gamelift Queue.

Event support

CloudTrail event support

  • Supported (CreateGameSessionQueue, DeleteGameSessionQueue)
  • Configurable in OpsRamp AWS Integration Discovery Profile.

CloudWatch alarm support

  • Not Supported

Supported metrics

OpsRamp MetricMetric Display NameUnitAggregation Type
aws_gamelift_AverageWaitTime

Average amount of time that game session placement requests in the queue with status PENDING waiting to be fulfilled.
AverageWaitTimeSecondsAverage
aws_gamelift_FirstChoiceNotViable

Game sessions that were successfully placed but NOT in the first-choice fleet, because that fleet was considered not viable.
FirstChoiceNotViableCountAverage
aws_gamelift_FirstChoiceOutOfCapacity

Game sessions that were successfully placed but NOT in the first-choice fleet, because that fleet had no available resources.
FirstChoiceOutOfCapacityCountAverage
aws_gamelift_LowestLatencyPlacement

Game sessions that were successfully placed in a region that offers the queues lowest possible latency for the players.
LowestLatencyPlacementPercentAverage
aws_gamelift_LowestPricePlacement

Game sessions that were successfully placed in a fleet with the queues lowest possible price for the chosen region.
LowestPricePlacementCountAverage
aws_gamelift_PlacementsCanceled

Game session placement requests that were canceled before timing out since the last report.
PlacementsCanceledCountAverage
aws_gamelift_PlacementsFailed

Game session placement requests that failed for any reason since the last report.
PlacementsFailedCountAverage
aws_gamelift_PlacementsStarted

New game session placement requests that were added to the queue since the last report.
PlacementsStartedCountAverage
aws_gamelift_PlacementsSucceeded

Game session placement requests that resulted in a new game session since the last report.
PlacementsSucceededCountAverage
aws_gamelift_PlacementsTimedOut

Game session placement requests that reached the queue timeout limit without being fulfilled since the last report.
PlacementsTimedOutCountAverage
aws_gamelift_QueueDepth

Number of game session placement requests in the queue with status PENDING.
QueueDepthCountAverage